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Little Big Planet 2
#1
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[Image: http://upload.wikimedia.org/wikipedia/en...boxart.jpg]



Players continue Sackboy's journey after the events of the first game and the portable version. An inter-dimensional vacuum cleaner appears over the skies of LittleBigPlanet and begins to suck up its inhabitants, including Sackboy. Larry Da Vinci, the leader of a secret organisation known as "The Alliance", comes to Sackboy's rescue saving him from what they call "The Negativitron." The organisation is dedicated to battling with "The Negativitron" and defeating it before it destroys Craftworld..


GAMEPLAY

While still retaining the three-layer, 2.5D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can now choose to create many types of levels including racing, and puzzle and role-playing games. The player may also choose to create and customise their own heads-up display to accommodate their game type. New animation recording options are available and players will be able to create full-motion cut-scenes to go with their level design, manipulate the camera for both cut-scenes and gameplay, and record their own sound effects for use in the level. Multiple levels can also be linked together, so that finishing one level immediately takes them to the next in the series
A new tool to assist in gameplay creation is the "direct control seat". This allows players to assign specific actions, such as button presses or Sixaxis motion control, to specific aspects of their gameplay design. Players are not restricted to using the direct control seat on level elements, however, and they may use it to direct the actions of the player's Sackboy character, allowing greater freedom of movement; Media Molecule made this design choice in response to the large number of homages to early platforming games, in which players had to "hide" and manipulate the Sackboy character in specific ways to replicate the style of gameplay. In addition to this tool, more gameplay items, similar to the Metal Gear Solid paintball gun released as downloadable content, will be available including a grappling hook, the "Creatinator" - a hat which is worn by Sackboy and can be configured by the Creator to fire any object - and "Power Gloves" which allow Sackboy to pick-up and throw grabable objects. Media Molecule plans to regularly update the game with further items.

Enemy creation has also been improved. Players can now create "Sackbots", which are non-player characters whose AI can be controlled by the level creator. Options include determining weak points on the Sackbots, as well as programming routines for the AI to follow. Sackbots can be customised using costumes and decorations in the same way that the player character is and the AI for may be copied and pasted between mulitple Sackbots. Sackbots may also be controlled by the aforementioned direct control seats.

All downloadable content from the first game will be usable in this sequel, as will most user-made levels from LittleBigPlanet. Players will be able to use a keyboard and mouse to edit levels.
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#2
Awww that Sackboy looks so cute Tongue
Anyway this game looks amazingly real and it looks even more fun then LBP1.
Looks pretty good.
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#3
Are you sure it looks better than LBP 1 JK

It looks AWESOME!!!!!
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